Guides / After the first week

The mental game

Focus games

Play one game tonight. Open the Mind tab, tap Focus games, pick a game, and give it one honest run. That score is your athlete's first personal best; every run after is measured against that line and nothing else. One game is enough, and it counts toward winning the day.

How to use it (the boring, correct answer)

The philosophy: sharpen, don't replace

The focus games are a supplement, not a substitute. Five focused minutes is a full dose. And like everything in TierBreak, scores are self-referential: every score is compared only with the athlete's own history. No leaderboards, ever: a 12-year-old should be chasing yesterday's self, not a stranger's reaction time.

MATCH POINT mode

Most games have a pressure mode: one mistake ends the run. It exists to make the athlete feel the difference between playing free and playing careful, and to practice staying free anyway. Pressure-mode best streaks are tracked separately.

Focus mode

When a game opens, the rest of the screen fades away: no other cards, no distractions, just the drill. It releases automatically when the run ends.

The games

These are the games behind the Focus games card, and what each one practices.

GameWhat it practicesModeled on
Focus drillSelective attention under interferenceSeeing the ball, not the noise
Split-step reactionSimple reaction speed First move after the opponent's contact
Anticipation timingInterception timing on a hidden trajectoryReading where the ball will be, not where it is
Don't biteGo/no-go impulse control Not biting on the short ball that's actually deep
Long-match focusSustained attention and catching your own lapsesPoint 90 of a three-setter
Track the ballMultiple-object tracking Keeping several moving things in view
Serve-zone readChoice reaction in return language (T / body / wide)Return-of-serve decisions
Toss rhythmInternal timing: keep tempo blind The metronome behind a repeatable serve
Auditory reactionReaction to a sound cue, not a visual one Answering the ball off the strings, or a late line call
Dual-taskSplitting attention across two demands at once Tracking the ball while reading your opponent's position
Peripheral visionCatching cues at the edge of sight Noticing movement at the edge of the court

TierBreak is free on the App Store, on iPhone, iPad, and Mac. Want to work directly with the founder? Ask for an Inner Circle place.

Next: The Weekly Review → Then the Mental Pathway, where the games live.

Go deeper

From the blog, where these questions get the long answer.

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