Guides / After the first week
The mental gameFocus games
Play one game tonight. Open Today, tap Split-step reaction, and give it one honest 60-second run. That score is your athlete's first personal best; every run after is measured against that line and nothing else. Eleven games are waiting, but one is enough, and it counts toward winning the day.
How to use it (the boring, correct answer)
- Daily-ish, 5 minutes. Two or three games, one serious attempt each. More isn't better; switched-on is better.
- Match day: the Match Day card includes a quick reaction-game activation: 60 seconds to wake the engine before warm-up.
- Watch the trend, not the day. Personal bests and trends appear in The Proof, inside the Mental Pathway. A bad day is noise; a flat month means switch games for a while.
The philosophy: sharpen, don't replace
The focus games are a supplement, not a substitute. Five focused minutes is a full dose. And like everything in TierBreak, scores are self-referential: the only line on the chart is the athlete's own history. No leaderboards, ever: a 12-year-old should be chasing yesterday's self, not a stranger's reaction time.
MATCH POINT mode
Most games have a pressure mode: one mistake ends the run. It exists to make the athlete feel the difference between playing free and playing careful, and to practice staying free anyway. Pressure-mode best streaks are tracked separately.
Focus mode
When a game opens, the rest of the screen fades away: no other cards, no distractions, just the drill. It releases automatically when the run ends.
The eleven games
| Game | What it trains | On court |
|---|---|---|
| Focus drill | Selective attention under interference | Seeing the ball, not the noise |
| Split-step reaction | Simple reaction speed | First move after the opponent's contact |
| Anticipation timing | Interception timing on a hidden trajectory | Reading where the ball will be, not where it is |
| Don't bite | Go/no-go impulse control | Not biting on the short ball that's actually deep |
| Long-match focus | Sustained attention and catching your own lapses | Point 90 of a three-setter |
| Track the ball | Multiple-object tracking | The pro-academy tracking drill, in your pocket |
| Serve-zone read | Choice reaction in return language (T / body / wide) | Return-of-serve decisions |
| Toss rhythm | Internal timing: keep tempo blind | The metronome behind a repeatable serve |
| Auditory reaction | Reaction to a sound cue, not a visual one | Answering the ball off the strings, or a late line call |
| Dual-task | Splitting attention across two demands at once | Tracking the ball while reading your opponent's position |
| Peripheral vision | Catching cues at the edge of sight | Seeing the whole court and the incoming ball together |
No invite yet? Join the Inner Circle; spots are open and a human replies within a day.
Next: The Weekly Review → Then the Mental Pathway, where the games live.