Guides / Start here
Match day · 5 seconds a pointTrack your first match
Two taps a point: the serve, then who won it. Do that for one match and you walk to the car with first-serve percentage, double faults, and break points won and saved. Everything deeper is a switch you flip later, on a day you can keep up.
Before the first ball
- Create the match from the Match tab: your athlete, the opponent's name, and the format. Best of 3, no-ad, 10-point match tiebreak, 8-game pro set, short sets: if the draw sheet says it, there is a preset for it. Doubles works the same way with two opponents named.
- Find your spot: somewhere you can see the whole court and glance at your phone without being a distraction.
During the match: the loop
For each point you tap two things:
- The serve: ace, in, or fault. A fault opens the second serve.
- Who won the point.
Then you are back to watching. Nothing is pre-filled, so every serve in the record is one you actually saw. TierBreak keeps the score: games, sets, tiebreaks, no-ad deciding points, side changes. The big score display is readable from three courts away.
Can't track every point?
You will get sandwiches, chat with other parents, miss a game. Track what you can, even set scores only. A season tracked honestly at two taps beats three dense matches and then nothing; the trends need matches, not depth. TierBreak is built for real fences, not lab conditions.
After the handshake
- The numbers: first-serve percentage, aces and double faults, break points won and saved, serve and return points won, and every point plotted against the moments that mattered. All of it comes from the two-tap floor.
- The reflection: the athlete's post-match check-in (how they competed, energy, emotions, one focus for next time). Thirty seconds in the car, and the day is won.
- The Weekly Review: every tracked point feeds Sunday's Weekly Review. One match is a data point; a season is a case file.
Later: more taps, more answers
Every extra thing TierBreak knows costs you attention at the fence, so the capture steps are separate switches and they all start off. Add one when you want the answer it buys, and turn it off on the day you can't keep up. Change what you track lives in the match header, so you can step down mid-match without leaving the point. Every switch prints its own price in taps before you flip it.
| What you tap | What it costs | What you get back |
|---|---|---|
| Serve + point winner the floor |
2 taps: the serve, then who won | First-serve percentage, aces, double faults, break points won and saved, serve and return points won, and the win/loss dot grid. |
| + the return forehand or backhand |
No extra taps: the wing tap replaces the serve tap, because the serve is taken as in while this is on | How they return from the deuce side and the ad side, off each wing. Usually the first thing a coach is actually working on. |
| + serve placement, rally length, outcome, final shot, court position | 1 to 2 more taps each | Where points are won and lost: rally-length bands, winner and error rates, what shot ends the point, whether coming forward pays, and where the serve goes. |
Most families should stop before the bottom row for a while. If a step is off, that field is simply blank; TierBreak never guesses a value and never counts "not tracked" as though it happened.
Fence etiquette
You are a scoreboard, not a coach. The loop is designed to keep your eyes up and your mouth closed. If the match gets tense, track points and breathe; your athlete will read your calm from across the court. The parents' guide has more, including what to say in the car.
No invite yet? Join the Inner Circle; spots are open and a human replies within a day.